The “Choking Game” dates back to the 1930s according to researchers, long before YouTube, Snapchat, or any other social media app. It may not be getting the same attention as its equally dangerous counterparts but it should. Last year, it regained popularity when it became an Internet challenge and it has been hurting and even killing kids.
So what is the “Choking Game?” It’s also referred to as the “Pass-Out Challenge,” “Flatliner,” or “Space Monkey” and it involves doing exactly what it advertises: being choked.
@MLA_Karen is supporting her friend Kerri Workman who bravely stood up and spoke at the Women Talk event about how she and her husband Malcolm lost their 11 year old son Bryce to the Choking Game. pic.twitter.com/QQFS9p5thX
— yycmackaynosehill (@mackaynosehill) February 22, 2018
A participant – which has found to be majority boys between 11-13 years old – chokes themselves until loss of consciousness with the aim of getting a sense of “euphoria” when they finally allow themselves to breathe again.
For obvious reasons, this is very dangerous, but recent statistics have come out showing how dangerous it really is. According to Time, “82 children between the ages of 6 and 19 died after playing the Choking Game between 1995 and 2007, the most recent year with data available, according to the Centers for Disease Control and Prevention. Most of them were boys between the ages of 11 and 16, according to a 2008 CDC report citing news stories and families’ own accounts.”
Time also notes that “More than 1,400 children and teens died from accidental hanging and strangulation from 2000 to 2015, according to the CDC. That’s similar to the number of children and teens who died in accidental shootings — about 1,900 — in the same time period. And advocates fear the problem may be worsening.”
Parents of the victims of this fatal game are now speaking out in the hopes of saving others. The video below shares some of their stories as well as their warning for other parents.
Make sure you talk to your children about the reality of this “game,” which is not a game at all.
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